Starting plot
Campfire Plot
A ring of stones and a stubborn flame. Coin trickles in from travelers who warm their hands.
Search the wilds for timber, then raise a tent. Better houses pay more every 15 seconds.
The wilds
Glints mark hidden caches. Click one to gather whatever you find.
Wayside market
Pay from the purse when the wilds run dry. Prices stay honest.
Raise the house
Spend what you found or bought. Each tier lifts the 15-second payout.